MYST BOOK SERIES

Thursday, July 18, 2019


The Myst Reader is a collection of three novels based on the Myst series of adventure games. The collection was published in September and combines. Myst is a franchise centered on a series of adventure video games. The first game in the series, .. The three books, entitled Myst: The Book of Atrus, Myst: The Book of Ti'ana, and Myst: The Book of D'ni, were released in , , and , respectively. The books were later packaged together as The Myst Reader. The Myst book series by multiple authors includes books The Book of Atrus, The Book of Ti'ana, MYST - The Book of D'Ni, and several more. See the complete.


Myst Book Series

Author:CAYLA HYSMITH
Language:English, Spanish, German
Country:Honduras
Genre:Academic & Education
Pages:670
Published (Last):14.02.2016
ISBN:332-5-52487-316-1
ePub File Size:19.81 MB
PDF File Size:11.42 MB
Distribution:Free* [*Regsitration Required]
Downloads:33032
Uploaded by: GERDA

The Book of Atrus (Myst, Book 1) [Rand Miller, Robyn Miller, David Wingrove] on wildlifeprotection.info *FREE* Myst: The Book of D'ni Myst: The Book of Ti'ana. The Book of Atrus (Myst, #1), The Book of Ti'ana (Myst, #2), The Book of D'ni ( Myst, #3), The Myst Reader: Three Books in One Volume (The Book of Atrus;. The Myst Reader: Three Books in One Volume (The Book of Atrus; The The award-winning Myst series is one of the most successful interactive CD-ROM.

Archived from the original on December 6, Retrieved October 10, Game Developer. Retrieved June 12, Retrieved June 21, Retrieved December 8, Game Culture From the Bottom Up".

Games and Culture. The Denver Post. Exile - The Evolution of a Videogame Soundtrack page 1 ". Retrieved June 2, Just Adventure. Archived from the original on May 14, Business Wire.

Retrieved October 19, Composing Myst's Musical World page 3 ".

Follow the author

Apple, Inc. Archived from the original on December 17, Retrieved September 12, Archived from the original on March 7, Retrieved November 1, Myst 3 Revealed page 2 ". Archived from the original on March 20, Retrieved June 3, The Book of Black Ships 1 of 4 ".

Dark Horse Comics. Retrieved June 29, Sci Fi Channel. Archived from the original on December 16, Retrieved June 20, Retrieved November 15, Mysteria Film Group. February 1, Retrieved February 2, The Gameshelf. May 7, Retrieved May 7, Retrieved October 7, Cyan Worlds. March 25, Retrieved August 15, This is 'Obduction,' Cyan's spiritual successor to 'Myst ' ".

PC World. Retrieved March 4, PC Gamer. Retrieved March 17, Retrieved April 9, Ages Beyond Myst , Uru: The Path of the Shell , and Myst Online: Uru Live on Metacritic. Accessed on September 14, All scores for Windows PC versions of the games. The Path of the Shell , Myst: Uru Complete Chronicles , and Myst Online: Uru Live on GameRankings. Revelation Review". Retrieved November 18, The Escapist.

Retrieved November 19, Archived from the original on April 2, Retrieved April 7, The New York Times. Retrieved December 1, Hop on Pop: The Politics and Pleasures of Popular Culture. Duke University Press. The Language of New Media. MIT Press. The Video Game Explosion: A History from Pong to Playstation and Beyond.

Greenwood Publishing Group. Archived from the original on February 29, Retrieved November 17, Archived from the original on July 24, Retrieved April 21, USA Today. Myst franchise. Myst Riven III: Exile IV: Revelation V: End of Ages.

Ages Beyond Myst Myst Online: Uru Live. The Myst Reader Characters of Myst.

Myst Series

Cyan Worlds Pyst Obduction Firmament. Authority control BNF: Retrieved from " https: Myst series Video game franchises Series of books Multimedia works Fiction set in the 19th century Fiction set in the 21st century Video game franchises introduced in In terms of binding, it technically is rather cheaply done to support the mass market interest in this series.

Rather than have a truly older styled binding, they have the typical style with embossed paper wrapped over the hard cover. The paper is of excellent quality and is embossed in sections, which adds a tinge of making it feel artificially handmade. I've had mine for many years now and there is barely any wear on it.

However, when one inspects the design you can tell it is merely paper glued over the normal hardcover pressing and it is merely there for aesthetic appeal. The books in the game have a very old styled feel, which they should since they're all handmade books, but the makers wanted to keep that atmosphere alive with printing these books. Despite my inspection of the edition, I must say it was a great marketing idea and wish more publishers would do this rather than just adopt the typical dust jacket.

That being said, the current editions more readily available to readers are the regular paperback and now the collected edition which was recently printed. I wasn't sure what to really expect from this book when I first got it.

I had beaten the game "Myst" and the game was pretty well written. However, the game had a lot of unknown elements in its story, and I'm sad to report that "The Book of Atrus" doesn't fill in all the gaps. It certainly fills in quite a bit, but not everything. This book acts as both a prequel to "Myst" and a bridge to "Riven".

It's an interesting story in that regard because it tells about Atrus' childhood and goes into why the age of Riven is in dire need of our help! At the end of Myst we find Atrus sitting at a desk in a deep cavern in place known as D'ni.

We are transported there with him once we escape the island of Myst, but we are never told why he is there; just that he needs to make a decision concerning his sons. This is all well and good, but there are so many holes and questions, thus the novelization seeks to explain them. At one time Atrus lived with his grandmother, Ana, in a desert region.

It's almost an ideal childhood until one day his father, Gehn, returns and seeks to take him back to D'ni.

See they are from a race of people who lived underground until they were all of a sudden destroyed. Ana, Gehn, and Atrus are the only decedents we are made aware of from this great society.

So when Gehn was old enough he returned to the world of D'ni in search of its secrets, to see if he could find it and possibly rebuild it. Needless to say he sort of succeeded. Gehn understands how to write in the books and knows the secret D'ni language to make different ages to create portal links between his world and others.

However, he does not wield this power intelligently, but he doesn't want the knowledge to die with him, so he seeks out his son. He teaches Atrus everything, but Atrus has a keener mind for creating ages. Most of Gehn's worlds are unstable and if a world has inhabitants Gehn insists on be treated as a God. Needless to say Atrus' kindly nature has the better of him and he seeks to change this. In this we get to see the bridge to Riven's story line.

Riven had been an age linked to by Gehn, but the world was vastly unstable. So he and Atrus sought to fix it if they could. Gehn, being the overbearing man that he is, did not think most of Atrus' ideas were good ones. However, one thing would change Atrus' life forever when he got to Riven, he met Catherine there.

Yes, the girl he references frequently in the first "Myst" game. Eventually she would bear his two sons Sirrus and Akenar, so as you can tell, I knew Atrus would succeed even during reading this, so I don't feel I am giving anything away.

The book doesn't go into detail about the two sons growing up, so you never really know how everything started with them. Anyway, there is a solution to Atrus' problem, but I'll let the readers find that out for themselves. When we get to "Riven", the video game, there are further complications based around this story I'll leave these mysteries to be discovered for yourself.

Minimal Trilogy

I don't feel I am spoiling very much of the book because it is riveting in itself. Most people who read this will undoubtedly have played the video games and already know the stories' outcomes before reading this. As any Myst player knows the interesting factor is in the details, I have left every part of these out. The book is a fascinating page turner and I really couldn't put it down at all.

This book leaves a lot more mystery to the reader in the end and left us looking forward to the follow up text, "The Book of Ti'ana. I don't think many people would pick up Myst if they didn't already enjoy reading books to find out what new worlds they would be brought to. In that spirit these books are clearly written! The ending was sudden and told, not shown, but the character development of Atrus and his father Ghen is excellent. Atrus definitely changes after meeting his father and again as he gets to know Ghen better.

I wish Catherine and Anna had been in the book more, but I love the continuity of how the book ends with the quote from the beginning of the game.

Replay the remaining classics on modern PCs this August

Nov 21, Glen Engel-Cox rated it liked it. From people who have played it, I know that MYST is more than a game, it is an experience—an immersion into another world, where things are strange and wonderful. The game works, they say, because it is as rich in its complex storyline as it is in its state-of-the-art graphics. A novel based on the game was inevitable, given the rich source material.

The fact that the Millers chose to write the book themselves rather than sharecrop it to a third party showed an extreme level of hubris. Doubtless they realized this, and approached Wingrove as an expert novelist, to help them accomplish a seamless transition from computer game to novel.

The comparison is particularly apt—the brothers Miller, like Tolkien, are meticulous craftsmen and took the time to build the myths and legends of their world, creating a much more complex and involving tale in the process. Atrus, the protagonist of this novel, is the father of the two brothers upon which the story of the CD-ROM is based. The story itself is not that unusual for fantasy—a young boy is orphaned by the death of his mother and the disappearance of his father.

Raised by his grandmother, he comes to value her teaching but longs for more than the simple life that she has made for herself.

But as any reader knows, it is not the simple plot that defines a book, but the details that embellish a novel, and the Millers and Wingrove have provided not only the embellishment, but the exhilaration of wonder necessary for a genre novel. The conflict between authoritarian parents and inquisitive children, between goals and means, are the basic building blocks of any good work of fiction, and the authors do not neglect it.

I am sure it is no accident that The Art, with its emphasis on the power of the written word, of the proper placement of description, also describes the process of novel creation itself; in academic circles, this self-reflection is called metafiction, and the authors here carry it off with panache if not subtlety. What is interesting is that this description of The Art can be broadened to include any act of creation, with a special nod to the creation of an artificial world such as those portrayed in novels, movies, and multimedia computer games.

Yes, and surprisingly well. I have no doubt that this would have been well received without the phenomena of the game behind it. Myst has already inspired several productions similar in nature—as well as a couple of parodies, the next sincerest form of flattery.

The publication of this pre-history will only further cement its seminal nature on the burgeoning multimedia industry. May 23, Kathi rated it liked it Shelves: I bought this book because I enjoyed the Myst computer game and thought it might be fun to read more about the world.

Unfortunately, several years passed between playing the game and reading the book, so the connections are a bit fuzzy. I enjoyed the book enough to want to play the game again, and to want to read the other books in the Myst series. However, as a fantasy book on its own, there are too many unanswered questions and too many gaps in the story for it to really succeed. I found Anna and I bought this book because I enjoyed the Myst computer game and thought it might be fun to read more about the world.

I found Anna and Atrus to be interesting characters, although the reader gets to know Atrus more fully than Anna. Gehn is intriguing but, again, not fleshed out as completely as I would have liked. Like the story as a whole, the characters captured my interest but did not satisfy my curiosity except Atrus. Too much missing information. I love the concept of "writing" an Age a world into existence, and the authors do a credible job of describing both the intricacies and the pitfalls of the process.

This book is a quick read. Sep 15, Scott Pate rated it liked it. The Book of Atrus was a little slow moving, but I think that's what the entire world of Myst is: The book really on ever involved two characters at one time which I think contributed to the slowness: I love the world of Myst and so was determined to get through the book. I don't' think that people who are not familiar with Myst an I enjoyed reading The Book of Atrus and am moving right along to the Book of Ti'ana.

I don't' think that people who are not familiar with Myst and Riven would understand what was going on and, therefore, might put the book down, but for those who have played the games, it is a wonderful insight to the world and the events leading up to the game. I loved this! It took a while to get going, but once it did, it was incredible! Atrus and his father are two of the last few D'Ni people. They have the ability to travel to other worlds as well as create them through writing books in an ancient language.

But with the ability to create other worlds, they also have the ability destroy them. The world building in this book is absolutely astounding and really captures the imagination.

Atrus grows throughout the story and really found myself rooting I loved this! Atrus grows throughout the story and really found myself rooting for him as the story unfolded. I would most definitely recommend taking the time to read this book. May 30, Noah rated it liked it.

I read this book as a kid and went back to see how it held up. The first half was intriguing enough, especially if you're a fan of the games, but the last half felt very rushed. Nonetheless, it was fun reading the origin of Atrus as well as his relationship with Gehn. If you're a Myst fan, I'd say it's worth it and a very easy read. If not, you're not really missing out. Aug 11, Jakk Makk rated it it was ok.

The game looked cool so I grabbed this book from the free box. Well, you know how those free books can be: Might be okay, but I wasn't willing to risk it.

Looked like the work of an amateur. Oct 21, Dina rated it really liked it Shelves: Relectura perfecta. Sigue siendo tan original y diferente como la primera vez. As exciting to read as it was to play. Aug 03, Jenelle rated it really liked it Shelves: I suspect it's really as good as I remember. Sep 09, David Elkins rated it it was amazing Shelves: Love love love this story! Aug 08, Drema Deoraich rated it liked it. Anna is the only person young Atrus has ever known. His mother died in childbirth.

His father, Gehn, abandoned Atrus immediately after, leaving him to his grandmother to raise or bury. Anna chooses the former, making a home with her grandson in a dormant volcano in the midst of the desert. Together they tease a garden from the reluctant earth, ration their precious water, and scavenge the surrounding area for anything they might sell to traders in exchange for salt Anna is the only person young Atrus has ever known.

Together they tease a garden from the reluctant earth, ration their precious water, and scavenge the surrounding area for anything they might sell to traders in exchange for salt, fabric, other necessities. Her devotion seeds and tends his love and loyalty. Her stories hint at a past too fanciful to be real.

Together, they eke a happy existence in the barren wasteland. Atrus begins to believe it will always be this way. Most fantasy writers in our own world create one, two, maybe three worlds at most in any given story. Characterizations also evoked emotions in me. I fell in love with Anna and Atrus immediately, and despised Gehn from the start. Atrus does develop as a character, even if somewhat predictably. Gehn grows more despicable with the turning of every page.

Although I could somewhat predict the ending, it was no less enjoyable because… Well. More than once I found myself comparing events in this tale to contemporary headlines, political and social sagas playing out all around me even as I read. The Book of Atrus is probably not up to the most discriminating standards where fiction-writing is concerned. I found The Book of Atrus to be an enjoyable adventure set in a visual world with provocative ethical dilemmas.

One thing to keep in mind as you read is that the Myst trilogy was written to the fan base of the wildly popular computer games Myst released , Riven , Exile , Revelation , and End of Ages The Book of Atrus describes events that lead up to the first game. The Miller brothers and Mr. Wingrove have done a great job bringing the Myst universe to life in these pages. If you like fantasy that takes you to another world, The Myst trilogy is for you.

Start here, with The Book of Atrus. Mar 12, Malcolm Little rated it really liked it Shelves: The original was one of the first games I played on a Pentium PC, and I somehow managed to solve it on my own without the aid of the pitiful internet of the mids. That said, I certainly understand that nostalgia might bias my view of Myst: The Book of Atrus. This was a tight, excellent read, and I wish I had read it before delving into Riven.

More than anything else this book is a character study of the early years of the most important character of the Myst series of games, Atrus.

The focus of the book is on the titular character, and his mano a mano battle of wits with his reserved but megalomaniacal father Gehn.

Sure, the exploration of Ages does heavily factor into the story, but more as a way to inspire the descriptive imagination of the reader than to be a critical feature of the narrative.

For a Myst fan, this is perfectly acceptable, as less energetic use of our imagination need be applied for the full effect; for non-Myst fans, it might be a harder chew, though the occasional sketch include amongst the pages may help.

In retrospect, I really wish I had read this before playing Riven. The game never thoroughly elaborated on the reasons behind the conflict, leaving such narrative to furtive whispers and the odd journal. Book of Atrus fully fleshes it out, leaving one with a sense of coming full circle with the father and son characterizations.

Some might say the mystery was stripped away by having this book published, but honestly, Riven lacked depth in terms of the protagonist vs. To be sure, there are a few drawbacks and a glaring inconsistency in Book of Atrus. Catherine, for one, feels a bit rushed into the story for such a pivotal Myst character.

You would think that doing so would simply link the book to a slightly different quantum reality of that Age, yet when he and Atrus return to that Age, the denizens from their first visit witnessed the sudden, climatological change that Gehn rewrote.

Nevertheless, those few nitpicks hardly diminish the excellence that is Myst: I enjoyed the hell out of it — my synapses constantly fried my mind with an overload of nostalgia. Laser wielder. Potato connoisseur. Former Beauty and the Geek star, now a Professional Geek. May 12, at 8: Cancel reply Name required Email required Website.

Click here to cancel reply. Search for:His mother died in childbirth. When I got the books, I had my hopes high it would be a similar enjoyment. Finished the first book in the set, had already read the second one, and the third one continues the second one.

Estimated delivery Nov David Wingrove. It's less common to see fictional characters grappling with those issues themselves, but that's exactly what this novel is about.

KANDRA from Louisville
I enjoy sharing PDF docs thoroughly. Look over my other articles. I take pleasure in hiking.